REINTERPRETING THE LEARNING EXPERIENCE
Teaching Assistant with Professor Helen Armstrong
College of Design, North Carolina State University

In this Advanced Junior Studio, Graphic Design students explored the visual systems utilized in learning environments to deliver content across a range of media. Students investigated design form and context to discover practical, playful, and provocative use of visual elements that extended beyond conventions.

During the semester, I worked closely with Professor Armstrong to plan projects, smaller lessons and the overall class timelines. I also worked to invite speakers from Pentagram and Google to add to class discussions.

In class I assisted with student progress through class critiques, small group critiques, and individual desk critiques. I also lead several lectures and workshops.

iPad Affordances Lecture

Scenario Mapping Lecture
Scenario Mapping Workshop

 

 

PROJECT ONE: REDEFINING THE TEXTBOOK

Students researched a topic area and selected textbooks as primary content from the NC State Curriculum Materials Library. Students interpreted the content from selected textbooks in concrete terms and explored the affordances of the iPad for expanding the learning opportunities of text beyond the duplication of static print. Apps resulted in collaboration among students to learn material, community building in the classroom, and customized learning experiences.

Co-directed Student Work with Professor Helen Armstrong:

  Student: A. Bonner, Co-directed with Professor Helen Armstrong

Student: A. Bonner, Co-directed with Professor Helen Armstrong

  A educational app reinterpreting content from a science textbook creating a more dynamic learning experience. The student focused on astronomy and used the geolocative specific affordances of the iPad to create an engaging experience. Student: B. Markoch , Co-directed with Professor Helen Armstrong

A educational app reinterpreting content from a science textbook creating a more dynamic learning experience. The student focused on astronomy and used the geolocative specific affordances of the iPad to create an engaging experience. Student: B. Markoch , Co-directed with Professor Helen Armstrong

  An educational app for the iPad that prompts students and users to create chemistry labs wherever they are. Users can use ingredients in their kitchen or explore their backyard. The intended audience is young adults (high schoolers) who are either currently in a chemistry class or simply trying to learn more about the topic. Student: C. McDonnell, Co-directed with Professor Helen Armstrong

An educational app for the iPad that prompts students and users to create chemistry labs wherever they are. Users can use ingredients in their kitchen or explore their backyard. The intended audience is young adults (high schoolers) who are either currently in a chemistry class or simply trying to learn more about the topic. Student: C. McDonnell, Co-directed with Professor Helen Armstrong

  An educational app encouraging students to learn geography as a class. Activities are focused around a 24-hour period, students respond to a geography game as they learn content. The app allows students to share content, encouraging collaborative learning. Student: M. Wright Co-directed with Professor Helen Armstrong

An educational app encouraging students to learn geography as a class. Activities are focused around a 24-hour period, students respond to a geography game as they learn content. The app allows students to share content, encouraging collaborative learning. Student: M. Wright Co-directed with Professor Helen Armstrong

  Student: M. Cox, Co-directed with Professor Helen Armstrong

Student: M. Cox, Co-directed with Professor Helen Armstrong

  Student: N. King,   Co-directed with Professor Helen Armstrong

Student: N. King, Co-directed with Professor Helen Armstrong

  Student: S Walsh, Co-directed with Professor Helen Armstrong

Student: S Walsh, Co-directed with Professor Helen Armstrong

 

 

 

PROJECT TWO: BUILDING AN ENGAGING BRAND

Students designed a branding campaign for the learning app they created from project one, exploring how the digital learning experience and formal attributes of their apps scaled across larger experiences and across media. Students explored ideas of community building and collaboration relative to the app they had already created. 

Codirected Student Work with Professor Helen Armstrong:

  A branding experience which builds on the constellation app. The student asked users to engage in experiences which promoted the brand in both the physical and virtual environment. Student: B. Markoch,  Co-directed with Professor Helen Armstrong

A branding experience which builds on the constellation app. The student asked users to engage in experiences which promoted the brand in both the physical and virtual environment. Student: B. Markoch,  Co-directed with Professor Helen Armstrong

  A branding experience which expands the everyday cooking app. The student created a “Science Share” event where participants could share everyday science, playing off the idea of a science fair. The student also branded the event with a visual identity. Student: C. McDonnell, Co-directed with Professor Helen Armstrong

A branding experience which expands the everyday cooking app. The student created a “Science Share” event where participants could share everyday science, playing off the idea of a science fair. The student also branded the event with a visual identity. Student: C. McDonnell, Co-directed with Professor Helen Armstrong

  Student: S Walsh, Co-directed with Professor Helen Armstrong

Student: S Walsh, Co-directed with Professor Helen Armstrong

  Student: A Bonner,   Co-directed with Professor Helen Armstrong

Student: A Bonner, Co-directed with Professor Helen Armstrong

  Student: M Wright, Co-directed with Professor Helen Armstrong

Student: M Wright, Co-directed with Professor Helen Armstrong

  Student: M Cox, Co-directed with Professor Helen Armstrong

Student: M Cox, Co-directed with Professor Helen Armstrong