ANNOTATING RESEARCH IN AUGMENTED REALITY
The Microsoft HoloLens and Google Glass projects have raised the public profile of augmented reality (AR), a technology that blends the boundaries between the physical and virtual by augmenting a view of the world with other real-time sensory data. This project explores the potential for integrating AR technology in the decision-making process.
HOW CAN AR ANNOTATION FACILITATE REMOTE RESEARCHERS WHO ARE WORKING ASYNCHRONOUSLY?
This device agnostic annotation system enables researchers to support their site specific observations. Researchers can note patterns in the physical environment with a virtual information system. The system employs a qualitative coding library which grows as annotations are added.
HOW CAN RESEARCHERS ACCESS AND COLLABORATE WITH LAYERS OF CONTEXT-DEPENDENT INFORMATION?
As qualitative research is captured in context, researchers gain a richer team understanding during the collaborative process. Visualizing the development of ideas facilitates a better understanding of research patterns.
AR IN RL EXHIBITION
The speculative studio projects culminated in a campus-wide exhibition demonstrating the potential for augmented reality. This multi-modal exhibit was deployed in two spaces at the NC State Hunt Library, offering a glimpse into the augmented future through seven different AR scenarios. The adjacent Tech Showcase allowed for hand-on experience with the technology through a live demonstration.